SCENE 53 euphenter, SCENE, "Mysterious Ruins"
GIVE L9999
GIVE M9999
IF -T102, @empty
ACTOR 1, "", orb, 1,11,59
ACTOR 2, "", orb, 1,89,59
MUSIC ocean.mid
N: The door is locked, and has no handle.
N: There must be a way to open it;
N: look around for a solution.
END

@empty
N: The area is empty, with no entry possible.
END

@eventactorclick1
COMPARE #<leftorb>, 1
IF= @kachunk
SOUND unlock.wav
COMPARE #<rightorb>, 1
IF= @kachink
SEL 1
POSE 2
SET leftorb, 1
END

@eventactorclick2
COMPARE #<rightorb>, 1
IF= @kachunk
SOUND unlock.wav
COMPARE #<leftorb>, 1
IF= @kachink
SEL 2
POSE 2
SET rightorb, 1
END

@kachunk
SEL 1
POSE 1
SEL 2
POSE 1
SOUND lock.wav
SET rightorb, 0
SET leftorb, 0
END

@kachink
BKGND euphenter2.jpg
SEL 1
POSE 2
SEL 2
POSE 2
WAIT 3
SET rightorb, 0
SET leftorb, 0
GOTO LINK 27,0,0
END


; o, o, o, o
; o, o, o, o
; o, o, o, o
; o, o, o, o

; a1,a2,a3,a4
; b1,b2,b3,b4
; c1,c2,c3,c4
; d1,d2,d3,d4

SCENE 54 euphgate, CUT, "Orb Puzzle"
GIVE L9999
GIVE M9999
WAIT 1
	ACTOR	1,	"Spirit",	joshmiscellaneous,	2,30,40
FX 3
1: Welcome to the Puzzle of the Orbs.
1: In a moment, 16 orbs will appear.
1: You must change all of these orbs to the color brown.
1: When this is done, right click any orb to finish the game and continue.
1: Farewell...
WAIT 1
FX 0
#include orbgame.txt
END

SCENE 55 ozzyshrine, SCENE, "The Equipment"
	IF T103, @over
	ACTOR 1, "Osbornius", invis, 4,50,50
	GIVE L9999
	GIVE M9999
	1: Welcome, %1. I have heard that you were coming.
	1: You wish to have Omegian Equipment, correct?
	1: I have a piece, but you must fight Elson to prove you deserve it.
	1: Are you ready? Here it goes.
	MUSIC elson.mid
	FIGHT 217, 418, 418
	IF LOSE, @lose
	MUSIC euphunder.mid
	1: Yes, you are truely worthy of being the hero.
	1: You rightfully deserve this, the Omegian Sword!
	1: It is out of power right now, and Ulrius is the only one who can charge it up.
	1: Why don't you go and see what he can do?
	1: Farewell, %1! Good luck!
	H: Thank you, Osbornius!
	H: I suppose I should visit Ulrius... he's still on the port, right?
	H: I'll just teleport myself out of here...
	GIVE I609
	GIVE T103
	WAIT 3
@exitarea
	GOTO LINK 14,7,0
END

@over
	H: I've already been here.
	H: Should I teleport out? (Y/N)
	ASK 9999
	IF Qy, @exitarea
	H: I suppose I can walk back...
END

@lose
	1: You are pathetic.
	1: Leave. Do not come back until you are worthy of being the hero.
END

SCENE 57 euphunder, SCENE, "Holy Ground"
N: HP/MP restored!
GIVE L9999
GIVE M9999
END

;-----------------------------------------
;

SCENE 59 throne, SCENE, "Manze Throne"
Compare #<beatomega>, 0
IF> @over
GIVE L9999
GIVE M9999
ACTOR 2, "Ronnie", ronnie, 1,89,80
FACE 2
ACTOR 1, "Omega", mirror, 1,11,80
1: Welcome, %1. It's good to see you could make it!
2: %1! Omega has broken in!
2: We must get him out... now!
1: Is that... the Omegian Sword?
1: Humph, it's still no match for my powers!
1: Daemons, attack!
2: Get ready, %1!
MOVE 2,-100,-100,1
FIGHT2 -309,418,418,418
MOVE 2,89,80,1
IF LOSE, @lostbattle
ADD battleswon, 1
2: Good, we've managed to keep them back.
2: %1, are you alright?
H: I'm doing alright...
2: Here, drink this!
WIAT 0.5
N: *%1's life is restored by 1000!*
GIVE L1000
WAIT 0.5
1: Elsons, attack!
2: Here we go again!
MOVE 2,-100,-100,1
FIGHT2 217,217,217
MOVE 2,89,80,1
IF LOSE, @lostbattle
2: Alright! We're still winning!
2: %1, drink up!
WIAT 0.5
N: *%1's life is restored by 1000!*
GIVE L1000
WAIT 0.5
MUSIC omega.mid
1: Humph... I doubted it would come to this...
1: Very well! I shall fight you myself!
1: Prepare to die, %1!
MOVE 1,-100,-100,1
MOVE 2,-100,-100,1
FIGHT 218
MOVE 1,11,80,1
MOVE 2,89,80,1
IF LOSE, @lostbattle
SOUND scream.wav
SET beatomega, 1
1: No... how could I... lose???
1: %1!!! You haven't seen the last of me!
MOVE 1,-100,80
2: Yes! We've won!
2: This is a grand day for Manze.
2: Hmm? This is interesting.
2: Omega has seemed to left some dust of some sort...
2: I believe I will investigate this some more.
2: %1, why don't you go back and sleep some more?
H: Very well, I shall see you in the morning!
WAIT 3
GOTO SCENE 276
END

@lostbattle
SET beatomega, 2
2: We've... lost....
1: You'll never beat me, %1, never!
1: See you at Vendetta!
MOVE 1,-100,80
2: W-Wait!!!
2: Ugh... Simmen, are you alright?
H: No... I must rest.....
2: Yes, as must I.
2: Why....?
MOVE 1,200,80
WAIT 1
GOTO SCENE 276
END

@over
ACTOR 2, "Ronnie", ronnie, 1,89,80
FACE 2
2: Let's rest for a while.
H: Alright. See you in the morning!
WAIT 1
GOTO SCENE 276
END